FireZdragon
giovedì 11 marzo 2010
 
Draghi
venerdì 7 agosto 2009 21:20:07

Mortal Online : Beta Update e nuovo client v.0.3.0.3

Eccovi le novità per il nuovo client.

Version 0.3.1.3 - Beta
Bugs

- Fixed issues with players having their weapon in their hand but not being in CombatMode?
- Fixed bug that made shield-bash useless
- Fixed several server and node-crashes
- Fixed issues with MercyMode
- Tweaked arrow-arch for bows

- Fixed a bug where all the current weaponskills didnt show up in the current gui.
- Fixed a bug where you password showed if you typed enough characters.
- Fixed a bug where the mouse flicked and dissapeard when opening a menu.
- Fixad a bug where you didnt get an error message while creating a character.
- Added the ablity to clear your quickbar slot with rightklick.
- Added the ability to move your quickbar icons.
- Added the ability to switch places of your quickbar icons.
- Added the ability to drag an icon off the quickbar and let it go to remove the icon.
- Fixed a bug were if you had been hit your resting animation would look like you took damage.

- Fixed delay for using skills to avoid server spam (3sec)
- Several armors that crashed clients are now fixed
- AI is improved.
- AI code optimized
- Added messages when hit by a bow
- Added feedback when hit by a bow
- Fixed bug that made calling guards when hit by a bow useless.
- Placed trees, grass, stones on t2-t3
- Added graphics for the trade window
- Added max draw distance to models near one of the khurite camps to reduce lag

- Added forest ambience in T02-02 and T02-03
- Added water ambiences in T02-03
- Added new forest ambience in Kranesh
- Added ambience in the khurite village in T03-03

== Features ==
- Trade
To trade with someone you target them (by pressing TAB or R) ang then say "trade" in the chat.
To add items to the trade you right click them in your inventory and to remove items you right click them in the trade window.

 

 

 

 
Draghi
venerdì 24 luglio 2009 23:56:26

Mortal Online : Beta Update e nuovo client

Sul sito ufficiale di Mortal online potrete procurarvi il nuovo client beta (vi ricordo che è closed e dovete aver preordinato il gioco, vi metto comunque le patch notes relative.

Una nota positiva va comunque agli sviluppatori che si stanno dando da fare per rilasciare versioni migliori del client in fretta.
Peccano un po' in fase comunicativa ma per il lavoro svolto tanto di cappello.


Version 0.2.0.1 - Beta
Bugs

-Possible fix for the Spawn-in-the-lake issue.
-Fixed severely broken weapon updater, this should fix most of the problems with players that don't see each others weapons.
-Switching to unarmed will now correctly remove your weapon.
-Switching to unarmed should no longer give you the attack-speed of the previous weapon.
-Re-added the AI to the server.
-Player that end up in a "bad-spot" will now be teleported to the closest starting-point.
-Added more starting-points the maps.
-Suicide while dead should now teleport you correctly to a priest.
-GUI updates for the NDA and the EULA screen (no longer programmers-art).
-GUI update to the backpack.
-Fixed random server crash when spawning some creatures.

-Loading cache screen added.

-Added button sounds.
-Added ambient sound in login screen.
-Added ambient sound in meduli.
-Lowered in game music.

-Fixed Loginbug on login server.

-Fixed a problem in skill menu were you couldn't use skill from the skill window.
-Fixed a problem were you could mine /lumberjack while still using resting.
-Fixed a problem were you would gain health way to fast while resting.
-Changed the way size in char-creation is shown and calculated.

-Female ragdoll deformed face fixed.
-Unarmed right charged attack animation fixed.
-Full body animations (Resting, mining, lumber jacking etc.) now has aim offset disabled until the proper one is added.

-Fixed so that there should be no malfunctioning materials in the bow creation.
-Fixed so spawn stackable doesn't add to items that aren't available to the avatar (like in the bank etc).
-Fixed that banked items aren't destroyed when you die.

-Fixed certain trees that had no collision.
-Enabled shadows on all trees.
-Added sea floor where it was missing before.

-Fixed problem with the quit button disappearing after logout.
-Fixed several flying trees.
-Minor tweeks to the vegitation.
-Removed security zone in Kranesh, the outlaw village in northwestern Myrland.
-Switched all npc´s to npc spawners (happy killing).
-Moved the Meduli startlocations from the bridge to avoid getting traped under it.
-Added a camp outside a cave in the mountains.
-Walking Deads can now be killed.
-Half-Orc renamed Thurs.
-Fixed instances where Khurite and Tindremene where misspelled.

 

 

 

 
Draghi
venerdì 24 marzo 2006 10:02:18

Dragons : Annunciata anche la quarta serie di mc farlane!

Ormai mcfarlane ne tira fuori uno più bello dell'altro.
Credo di non aver mai visto in cosi' poco tempo uscire cosi' tanti modelli fatti bene di draghi.

Con questa quarta serie credo si sia raggiunta la qualità più altra nei colori e nelle forme.

Date un occhio al Komodo dragon per farvi un'idea di quanto lavoro maniacale ci sia dietro a queste action figures..
Uscita prevista in america luglio 2006

 

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Draghi
lunedì 2 gennaio 2006 02:20:09

Dragons : Nuova stampa di Todd Lockwood

Todd lockwood ha presentato in questi giorni l'ultima sua stampa che potrete recuperare a questo link .
Ha aggiunto anche altre 3-4 nuove immagini fantasy vi consiglio di farci un giro perchè la qualità è veramente altissima.

 

 

 

 
Draghi
mercoledì 26 ottobre 2005 12:42:32

Dragons : Annunciata anche la terza serie di mc farlane!

Probabilmente todd ci ha preso gusto ed ecco che neanche dopo 3 mesi dall'annuncio della seconda serie, vediamo comparire sul sito ufficiale Spawn.com tutte le immagini relative a questa nuova ondata di draghi.
Migliore sicuramente di quella che la ha preceduta, questa nuova serie è composta dai soliti 6 pezzi e la data di uscita prevista è per febbraio 2006.

 

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